The Latest "State of Play" Offers an In-Depth Look at Gran Turismo 7
Sony Interactive Entertainment offered a comprehensive overview of the upcoming Gran Turismo 7 (GT7) game during its latest "State of Play" broadcast on February 2.
GT7, which will be available on March 4, represents the culmination of the long-running series that first appeared 25 years go with the release of the original Gran Turismo, widely considered the greatest driving game/simulator of its time.
We invite you to look into the world of GT7 as revealed by Series Producer Kazunori Yamauchi.
Below is an overview of what was revealed in the latest State of Play.
More than 400 cars from 60-plus automotive brands around the world
An amazing collection of a vast variety of cars, from production models to rare and legendary cars, has been among the key DNA ingredients of Gran Turismo. The tradition continues in GT7, as it offers more than 400 cars from 60-plus automotive manufacturers around the world. More will be added to this massive total in the form of future updates.
Tracks from 34 locations with 97 layouts
The list of tracks that serve as the stage for all the racing action have been expanded for GT7. With the traditional mix of real-life and original circuits, GT7 features tracks in 34 different locations with 97 unique layouts. Classic series circuits such as Trial Mountain, Deep Forest, and High Speed Ring are making a comeback, updated to the latest technology. Also, additional tracks are also planned to be added with future updates.
Venture into a car-themed resort
The fan-favorite World Map is coming back to the series with GT7. This time, it's taking the form of a resort where players can enjoy their car life, as well as use it as a menu to get direct access to the various features of the game. The first thing that players will do in this world is buy a compact car with their initial credits. Building from there, they will take on challenges in the form of races and various events to work their way up to obtain faster cars and rewards. They'll also be able to tune and upgrade their original cars to become faster as they progress through the game. Using the "Garage" as a home base for storing their cars, players can venture out to the car resort to discover more about the automobile and its history.
The Café: A place to discover car history and culture
At the Café, players receive Menu Books, which provide quests that guide them through the many locations of this car resort. The Menu Book is at the center of the GT7 experience, assisting players in collecting cars. After completing a book, players can listen to a curated description of their newly acquired cars, and sometimes even meet the designers who were involved in their creation! The game is designed so that players will naturally interact with the history and culture of the automobile through the Menu Books.
Three Car Dealerships
Car Dealerships are where cars can be purchased in the game. In GT7, players will progress through the game using three different dealerships depending on their objectives. One of these dealerships is Brand Central, where vehicles produced in 2001 and after can be found. Roughly 300 cars are available, and in the dedicated Museum section within a brand, players can learn more about their history.
At the Used Car Dealership, players can purchase used cars at a more reasonable price than something brand new. That said, there are some models, such as Japanese sports cars from the 1990s that command a premium price, usually well above their original sticker. The used car lineup is planned to be updated every day.
Finally, there's the Legendary Car Dealership that offers rare and iconic cars with high historical value.
World Circuits: Visit and race on the world's greatest tracks
World Circuits is a location where players have access to the tracks featured in GT7. From here, they can visit various circuits and take part in races and championships there, among other things. The Circuit Experience feature focuses on learning all the sectors of a track, and the Custom Race feature allows you to choose weather conditions, time of the day, number of laps, and your opponents to your liking.
License Center and Missions
In addition to the many races that represent the core of the GT7 experience, the game includes a variety of fun activities, such as those in the License Center. This mode acts as a driving school where players can take on short time trial challenges with the aim of obtaining Gold awards while honing their driving skills.
Missions present a variety of events that are different from your ordinary race or time trial. Here, players can try their hand at Drag Racing, which is essentially racing in a straight line, or Drift Trials, where they accumulate points by showing off their sliding skills.
Multiplayer feature allows you to enjoy racing with family and friends
There are many features for enjoying races with other players. There is a two-player split-screen option where players can enjoy racing against family and friends in their own living room, and a Lobby where the fun can be taken online. Sport mode offers real competitive racing. And new to the series are Meeting Places, which offer a more casual form of lobbies.
The Tuning Shop, GT Auto, and Livery Editor let you personalize your cars
Returning to GT7 is the Tuning Shop, a place where you can purchase and install high-performance parts to increase the performance of your car. There are more than 60 tuning parts prepared for each car in the game.
GT Auto is the place where the exterior of a car can be personalized to your tastes. It also offers services, such as car maintenance and washing your car. There are more than 650 aero parts and 130-plus wheels to choose from, not to mention well over 1200 real paint colors based on actual paint samples. There's a wide variety of customization available, and depending on the car, roll cages and even a wide body kit with overfenders can be installed.
The Livery Editor allows players to freely edit the exterior of a car. In GT7, this feature has been improved to give designers the ability to apply more decals than before, and in new locations on the vehicle.
Scapes and Race Photos awaken the photographer in you
Scapes is a mode where players can enjoy traveling around the world to take unforgettable photographs of their favorite cars. There are more 2500 locales that serve as the backdrop to your images, with each "Spot" captured with HDR technology. With real light expressions and various effects that provide a wide range of freedom in expression, you'll not only take elaborate photographs that are almost impossible to take in real life, but learn about the art of photography as well.
In ‘Race Photo’ players can capture the dynamic moments of a race: by pausing the race and entering that scene, it allows players to take some incredible photographs that would be extremely difficult to take in real life.
Showcase: Where players can interact with each other around the world via user generated content
Saved replays, photos, liveries, decals and paint colors can be viewed in Showcase. This content can be shared with other players online, and other players' creations can also be downloaded if made public. Players can enjoy interacting with other users around the world through these creations.
Ray tracing to maximize visuals, and an evolved weather simulation model
The PlayStation®5 version of GT7 will feature ray tracing, the latest trend in video games that can make cars appear more beautiful than ever. Time and weather simulation models have also greatly evolved, with weather conditions changing on a global scale based on the vast amount of meteorological data related to a tracks' specific location. As a result, we have been able to recreate even the clouds and atmosphere of those regions accurately. Advancements made in starry skies, another point of focus in the past series, has also evolved. The night sky is simulated according to the time and location of each track, allowing players to stargaze to their heart's content.
Enhanced natural changes in track conditions, and the introduction of a rainfall radar
Variable time and weather are not just visual representations. They are now closely tied to the physics simulation model of a car, affecting surface temperatures that, in turn, affect tire grip and other conditions including even engine power. During rainfall, grip is reduced in places where water has accumulated, and the track starts to dry in places where the cars pass over most often, gradually increasing tire grip. These types of natural condition changes are represented properly in the simulation. To accommodate the real weather effects, GT7 now features a rainfall radar, allowing players to predict upcoming weather conditions on a track to help them develop strategy for long races.
Music Replay: Switching cameras dynamically to match the music
The Gran Turismo series has always placed great importance on Replays since its first iteration. The high quality replays are still there in GT7, but have greatly evolved in the newly developed Music Replay. Unlike traditional replays where cameras placed on track in advance follow the cars, the Music Replay automatically generates camera positions and cuts to match the music. You can enjoy a different replay every time.
A further evolved physics simulation model
The physics simulation model of Gran Turismo, which has more than 25 years of history, has advanced even further in this new chapter. The simulation has been tuned through feedback from various sources including our special advisor Lewis Hamilton, technical partner and global tire manufacturer Michelin, and the best drivers from the FIA GT Championships. The lap times are not only accurate, but the simulation model also pursues how well the driving feel matches the human senses. Also, aerodynamics have greatly evolved, using computational fluid dynamics (CFD) to recreate changes in downforce generated from front to rear height changes, as well as handling behavior from wind direction and air turbulence.
A sense of immersion only possible on PlayStation®5
The PlayStation®5 version of GT7 makes full use of the Haptic Feedback and Adaptive Triggers of the DualSense controller. When the tires lock, or when the front tires start sliding in a corner and the car understeers, a vibration frequency matching the situation will be conveyed to the players. As a result, the player is able to more accurately sense the conditions of the car and road surfaces through the controller.
The PlayStation®5 version of GT7 also supports 3D Audio. Using this technology, it accurately recreates the direction of sounds coming at the players.
Music Rally: A new mode to enjoy driving at the sound of music
As a new challenge, GT7 includes a Music Rally mode where players can enjoy driving while listening to music. Players must drive so as to not run out of "beats" that deplete according to the rhythm of the track, and the session completes when the entire music track has been played. Players earn a prize according to the distance driven. Look forward to discovering a new world in Gran Turismo, where music and gameplay truly integrate and mix.
*Internet connection required for game progression and to access most vehicles, races, modes and tuning features.