Enter a New Era of Visual Experience with ‘Gran Turismo’ for 'PS4'
On November 2, 2016, Gran Turismo series producer Kazunori Yamauchi gave a technical presentation titled “Technical Vision for Gran Turismo on PS4 (Pro)” during the PlayStation®4 Pro event, “JOIN THE FUTURE OF PLAY.”.
With the help of actual slides from the presentation, this article will introduce the techniques used to achieve the exciting new visual enhancements for “Gran Turismo Sport,” which will be released in 2017 exclusively for the PlayStation®4.
4K, 60fps・Resolution: 1800p checkerboard
HDR・Data capture using a bespoke camera developed by PDI.
・Brightness range 100 times higher than the current camera standard.
・Gran Turismo will support current HDR TV’s as well as future HDR devices reaching brightnesses up to 10000nits. (HDR10・ST.2084)
・GT Tonemap enabling complete compatibility between Standard Dynamic Range (SDR) and HDR TVs.
- SDR: Current TV, Target: 100 nits
- HDR: Movies, Target: 1000 nits
- HDR: Gran Turismo, Target: 10000 nits
- SDR: Current TV, HDR: Movies, HDR: Gran Turismo
Wide Color・Color space increased by 64% from sRGB.
・10nm scale spectroscopic measurement. (Measurement of the spectral base.)
・Full wide color space workflow using BT.2020 at all stages of production, from data capture, materials creation, rendering to output.
- The color space recognizable to human eyes
- Movies: DCI-P3
- Gran Turismo: BT.2020
- sRGB, Movies: DCI-P3, Gran Turismo: BT.2020